If you hit the 10K word mark yesterday, take a moment to celebrate. 10,000 words written in six days is no mean achievement.
If you haven't hit that mark yet, no worries. There is still time to catch up.
Ready for a change? Good. It's Day 7, and your character should be almost ready to make his choice and enter the antithesis world. Break Into II comes right around the 11,364 word mark. This is the point where your character realizes that he must choose between his familiar, safe surroundings--the thesis world--and the wild unknown--the antithesis world.
If you haven't hit that mark yet, no worries. There is still time to catch up.
Ready for a change? Good. It's Day 7, and your character should be almost ready to make his choice and enter the antithesis world. Break Into II comes right around the 11,364 word mark. This is the point where your character realizes that he must choose between his familiar, safe surroundings--the thesis world--and the wild unknown--the antithesis world.
Your character doesn't have to literally leave his world; sometimes the leaving is figurative, or sometimes his normal world just undergoes some changes. The catalyst event from Day 4 will have shaken up your main character's world and now it's time for the main character to decide what he's going to do about it.
As your story moves from Act I to Act II, remember these tips:
1) Your character should make a conscious choice to step out into the new world. He might not want to leave, but something or someone convinces him to do so anyway (as is the case with Bilbo, above).
2) The antithesis world is the opposite of the thesis world in which your story started. If your story starts in a safe, happy place like the Shire, it should now be moving into territory that is much darker and scarier.
3) Since the antithesis world can be figurative, your character's choice could simply be to embrace the changes that have come to him. In this case, the changes will turn his thesis world into the darker antithesis version.
4) The antithesis world is where your character is going to meet his demons and learn how to defeat them.
In my Nanowrimo project, my main character has accidentally released a genie from its lamp in the catalyst moment. At Break Into II she embarks on a journey to send the genie back to his own world.
Thesis world: School, home, family, "normal" life.
Antithesis world: On a road trip, on her own, with a genie.
If you're bored with your project now, great! Here's where you get to make some changes and play with new ideas.
And in case you hadn't noticed, you've made it through the first week of Nanowrimo. Keep up the good writing!
As your story moves from Act I to Act II, remember these tips:
1) Your character should make a conscious choice to step out into the new world. He might not want to leave, but something or someone convinces him to do so anyway (as is the case with Bilbo, above).
2) The antithesis world is the opposite of the thesis world in which your story started. If your story starts in a safe, happy place like the Shire, it should now be moving into territory that is much darker and scarier.
3) Since the antithesis world can be figurative, your character's choice could simply be to embrace the changes that have come to him. In this case, the changes will turn his thesis world into the darker antithesis version.
4) The antithesis world is where your character is going to meet his demons and learn how to defeat them.
In my Nanowrimo project, my main character has accidentally released a genie from its lamp in the catalyst moment. At Break Into II she embarks on a journey to send the genie back to his own world.
Thesis world: School, home, family, "normal" life.
Antithesis world: On a road trip, on her own, with a genie.
If you're bored with your project now, great! Here's where you get to make some changes and play with new ideas.
And in case you hadn't noticed, you've made it through the first week of Nanowrimo. Keep up the good writing!