This is the nooooooooo moment, the point where the hero meets with crushing disaster and loses everything that he values most.
If you're all set to reach the 34,091 word mark today, then you're at the point in your story where All Is Lost.
This is the nooooooooo moment, the point where the hero meets with crushing disaster and loses everything that he values most.
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Hopefully by now you’ve passed the Midpoint and are well on your way to the All Is Lost moment.
In the meantime your bad guys are closing in. This is the part of the story where plans are concocted, hatched, and foiled. It's almost as much fun to write as the Fun and Games section, just darker. You've come to the half-way point. Congratulations! Nanowrimo is officially half over.
If you're hopelessly behind, don't panic. Check out this Nanowrimo forum for word wars, sprints, crawls, and sundry other methods to boost your word count. But if you got to the 25,000 word count goal yesterday, it means you are now ready to write the midpoint. Yay! It's time for the fun part of your story.
Well, hopefully your whole story has been fun so far. But it's time for the Fun and Games section--the part that comes between Break Into II and the Midpoint. This is the part where your characters get to have fun adventures before things get dark in the Bad Guys Close In section.
It's Day 9 of Nanowrimo, and by now you might be--dare I say it--getting a little tired of your story. Not to worry; it's time for a subplot.
Today is the day for the B story to begin. The B story is often a relationship--in fact, it's often a love interest--but it doesn't have to be. The reason why it frequently appears in the form of a person is because it's the personal side of the story. It's the part of the story that will address the main character's inner problem.
If you hit the 10K word mark yesterday, take a moment to celebrate. 10,000 words written in six days is no mean achievement.
If you haven't hit that mark yet, no worries. There is still time to catch up. Ready for a change? Good. It's Day 7, and your character should be almost ready to make his choice and enter the antithesis world. Break Into II comes right around the 11,364 word mark. This is the point where your character realizes that he must choose between his familiar, safe surroundings--the thesis world--and the wild unknown--the antithesis world. We’re five days into Nanowrimo, and for all those who are working toward the 50K word count goal, I’ve decided to resurrect this blog in order to give you some help.
The hardest part of Nanowrimo for me is knowing where to take the story next. I usually get a decent start, but then the plot peters out after the first week because I don’t know what to make happen between the catalyst and the climax. If that’s your problem, check back here occasionally before the end of November. Using the handy Beat Sheet Calculator, I will be posting plot guidelines based on Blake Snyder’s Beat Sheet throughout the month to help you know exactly where you should be in your story. You've probably already heard that one way to keep your character from being a Mary Sue is to give him flaws. Nobody can sympathise with a perfect character, after all.
But here's something maybe you haven't heard: Readers won't necessarily sympathise with a flawed character either--not unless you make those flaws relatable in one key way. |
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AuthorA. M. Potter Some other great blogs...
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November 2017
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